Important Pre-Battle Info
- Beast God Afla Dilith has 5,000,000 HP and susceptible to weakening.
- God of Decay Zurg has 700,000 HP and susceptible to paralysis.
- Afla Dilith's base element will change in accordance to HP Remaining.
- There will be 5 massive single target attacks.
- Buffs wiped will occured before any of these massives. Only guard will ensure survival.
- Select and memorize your lowest Def unit, your highest Atk unit, highest total stats unit with ES, Spheres, LS, buffs, etc.
- Status ailments: Poison, Weakness, Injury.
- Other notable things: Damage over Time (DoT), Ignored Defense buff for entire battle.
Basic Skill Set
- Now it's time for me to fulfill my duty (今こそ我が使命を果たす時…!): Massive AoE when Zurg is killed if Afla Dilith has > 50% HP. To prevent this, bring Afla Dilith to below 50% HP first, then murder Zurg.
- This is the key to win this trial. If you can't kill Zurg after Afla Dilith gets below 50%, you won't win. He will go rampage and wreck everything.
- Resonating Chaos (レゾネイドカオス): Strong AoE attack.
- Lobo Purge (真神の粛清): Strong single target attack with chance to poison and injure.
- Ordunis (オルディニス): Grant ignored defense buff for 2 turns.
Recommend Unit:
- Buffer Element prefer Shida
- Spark Damage
- STBB
- Null ailments
- Healer
- BB gauge When Attacked
< 100%
- Dark element.
< 90%
- Fire Soul Absorption (神徒吸魂・炎): AoE attack, changes own element to Fire and boosts own Atk by 25% for 999 turns.
- Dissolve Burn (ディゾルブ・バーン): Single target Fire attack and reduce one enemy's Atk by 80% for 3 turns.
- Void Kasariti (ヴォイド・カーサリティ): Massive single target attack that removes buff to the current lowest HP unit. (120-140% HP damage)
Since buffs are removed before the massive attack, mitigation won't work (only LS and sphere will). You have to guard the lowest HP unit in order to survive.
Lowest HP unit includes LS, buffs, ES, etc.
< 80%
- Water Soul Absorption (神徒吸魂・水) AoE attack, changes own element to Water and heal own HP by 10,000-20,000 for 999 turns.
- Dissolve Aqua (ディゾルブ・アクア): AoE water attack that reduce one enemy's Rec by 80% for 3 turns.
- Void Kasariti (ヴォイド・カーサリティ): Massive single target attack that removes buff to the highest Atk unit. (120-140% HP damage)
Since buffs are removed before the massive attack, mitigation won't work (only LS and sphere will). You have to guard the highest Atk unit in order to survive.
Highest Atk unit includes LS, buffs, ES, etc.
< 70%
- Summons God of Decay Zurg.
- Earth Soul Absorption (神徒吸魂・樹): AoE attack, changes own element to Earth and boosts own Def by 50% for 999 turns.
- Dissolve Earth (ディゾルブ・アース): AoE earth attack and apply injury (50%), weakness (50%), sickness (50%), and poison (80%) for 3 turns.
< 60%
- Thunder Soul Absorption (神徒吸魂・雷) AoE attack, changes own element to Thunder and boosts own critical rate by 20% for 999 turns.
- Dissolve Bolt (ディゾルブ・ボルト): Single target thunder attack and reduce one enemy's Def by 80% for 3 turns.
- Void Kasariti (ヴォイド・カーサリティ): Massive single target attack that removes buff to the lowest Def unit. (120-140% HP damage)
Since buffs are removed before the massive attack, mitigation won't work (only LS and sphere will). You have to guard the lowest Def unit in order to survive.
Lowest Def unit includes LS, buffs, ES, etc.
< 50%
- Changes to random element that's not Light.
- Aggression (アグレッション): Weak AoE attack, apply dark element to attacks, and apply DoT debuff (80%) to all enemies for 2 turns.
< 33%
- Void Kasariti (ヴォイド・カーサリティ): 2 massive single target attack that removes buff to: (120-140% HP damage)
- Highest current HP unit.
- Random target (Technically to any target with over 50% BB gauge)
- Since buffs are removed before the massive attack, mitigation won't work (only LS and sphere will). You have to guard all units to ensure safety.
< 25%
- Endless (エンドレス): Massive AoE attack.
- Mitigation and guard all units.
< 10%
- Endless (エンドレス): Massive AoE attack.
- Mitigation and guard all units.
source: appinvasion
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