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Wednesday, 2 December 2015

Rineth Batch Info Brave Frontier



Rineth


Hit Count: 10 (3 DC)

LS: 6 BC/turn, +125% Fire/Earth Weakness Damage

ES: 10% less damage received from thunder and earth units

BB: 13 Hits, 300% AoE + 4BC/turn, Fire and Earth Unit Does 75% more Weak Element damage for three turns


SBB: 16 Hits, 540% AoE, 7 BC/turn, Fire and Earth units does 75% more Weak Element Damage for three turns, 30% chance to inflict -50% DEF for 1 turn

UBB: 21 Hits, 1200% AoE, 50BC/turn for 5 turns, 300% BB/SBB/UBB modifier buff for 3 turns, Fire and Earth units do 300% more Weakness Element Damage

BC Cost: 26/23/30 BC
Lord: 6705 HP | 2398 Atk | 2554 Def | 2302 Rec
Imp: 1100 HP | 440 Atk | 440 Def | 440 Rec
Cost: 42

Corso/Quartz



Hit Count: 8 (2 DC)
LS: 40% HP, Heal 500-1000 (+ 10% REC) HP/turn, 50% Chance 5-10% HP Drain
ES: 40% Chance to avoid death, up to 2 times

BB: 14 Hits, 300% AoE, inflict DoT (250% + 100 Flat Atk) for 3 turns, heal 1800-2200 HP (+10% Target REC) for 3 turns, Increase Max HP by 10%

SBB: 18 Hits, 240-740% AoE depending on HP remaining, Inflict DoT (250% + 100 Flat Atk) for 3 turns, Heal 2000-2500 HP (+12% Target REC) for 3 turns, convert 10% of Max HP to ATK for 3 turns

UBB: Heal 98999-99999 HP (+10% Target REC) for 3 turns, 50% Chance to Revive with 100% HP to party (70 turn duration), Increase Max HP by 20%

BC Cost: 27/29/25 BC
Lord: 7011 HP | 2457 Atk | 22341 Def | 2153 Rec
Imp: 1500 HP | 300 Atk | 300 Def | 300 Rec
Cost: 42

Duran



Hit Count: 11 (3 DC)

LS: 80% ATK/DEF/REC when BB Gauge is above 50%, 50% BB Gauge Fill Rate

ES: 50% ATK/DEF/REC when BB Gauge is full

BB: 13 Hits, 300% AoE, 30% chance to inflict -50% ATK for 1 turn, 8 BC instant fill to party

SBB: 17 Hits, 540% AoE, 30% chance to inflict -50% ATK for 1 turn, 10% chance to inflict -20% ATK down party buff for 3 turn, 10 BC instant fill to party

UBB: 20 Hits, 1200% AoE, 200% ATK/DEF/REC for 3 turns, 999 BC instant fill

BC Cost: 30/24/30 BC
Lord: 6900 HP | 2533 Atk | 2433 Def | 2091 Rec
Imp: 1100 HP | 440 Atk | 440 Def | 440 Rec
Cost: 42

Mahr/Mahalu



Hit Count: 12 (3 DC)

LS: +100% Spark Damage, 100% BB/SBB/UBB mod buff for two turns after 25 Sparks
ES: Fill 1 BC when sparking, 40% Spark Damage (self)

BB: 15 hits, 300% AoE, 50% Spark Dmg for 3 turns, 25% BC/HC Drop Rate Buff for 3 turns

SBB: 17 Hits, 540% AoE, 70% Spark Dmg for 3 turns, 25% BC/HC Drop Rate Buff for 3 turns, 130% ATK for 3 turns

UBB: 21 Hits, 1200% AoE, 130% Spark Dmg for 3 turns, 200% ATK for 3 turns

BC Cost: 24/30/25 BC
Lord: 6563 HP | 2631 Atk | 2460 Def | 2300 Rec
Imp: 1000 HP | 600 Atk | 300 Def | 400 Rec
Cost: 42

Nadleeh/Nadore



Hit Count: 12 (2 DC)

LS: 30% HP, 100% ATK on full HP to 0% ATK on zero HP, 0% DEF on full HP to 100% DEF on zero HP

ES: 50% elemental weakness damage against dark enemies. 50% Atk and DEF buff for 2 turns, if Nadleeh receives > 10k damage

BB: 15 Hits, 280% AoE, 100% Atk/Def/Rec buff for 3 turns + Light units do 75% more damage to dark units for 3 turns

SBB: 18 Hits, 480% AoE, 120% Atk/Def/Rec buff for 3 turns + Light units do 75% more damage to dark units for 3 turns, 4-7 BC fill when attacked

UBB: 20 Hits, 1200% AoE + 1000% Based on HP remaining, 98k/99k Heal (+10% Target REC) + 100% Mitigation buff for 1 turn

BC Cost: 24/31/25 BC
Lord: 6982 HP | 2406 Atk | 2354 Def | 2221 Rec
Imp: 1100 HP | 440 Atk | 440 Def | 440 Rec
Cost: 42

Carisso/Charis



Hit Count: 8 (3 DC)

LS: Double normal attack hit Count, 15% BC/HC

ES: 15% BC/HC Drop, 100% Spark buff, on the next turn (for two turns) when > 100k + damage dealt

BB: 13 Hits, 300% AoE, double normal attack hit count buff for 3 turns, 35% BC/HC Drop Rate Buff for 3 turns

SBB: 18 Hits, 540% AoE, double normal attack hit count buff for 3 turns, convert 60% DEF to ATK buff for 3 turns

UBB: 21 Hits, 1200% AoE, triple normal attack hit count buff for 3 turns, 100% BC/HC Drop Rate
Buff for 3 turns

BC Cost: 25/25/25 BC
Lord: 6854 HP | 2753 Atk | 2102 Def | 2250 Rec
Imp: 1100 HP | 600 Atk | 300 Def | 400 Rec
Cost: 42

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